![]() Recurring subscription fees might make both corporate users and hobbyists hesitate. IMO if you want to get paid for building an editor it's an excellent business decision to set the price above "peanuts" level - it's still good value for money as a professional tool that you have had months to evaluate for free. I consider it well worth the price and feel I have actually "bought" something that I can have forever instead of shelling out money to some subscription sinkhole. ![]() Sublime is however one of the few paid tools that I use also on my spare time so I actually paid the price from my own pocket to ensure the license isn't tied to my employer in case I switch jobs. given that it's providing an awesome product for, again, free) that Sublime owes a cheaper price to its user based (esp. if they maintained the current sales price) that Sublime is making an incorrect business decision (I suspect they'd have more people paying if contributions via Paypal or Patreon were available but also suspect this would have minimal revenue impact, esp. other v good and completely free editors out there) that $80 is expensive is an absolute sense but rather comparatively expensive (vs. for people that do pay, are they paying for personal use or bc their company pays? -> this is what I'm really getting at, whether Sublime's revenue stream comes from corporate or fans of the project many people would pay if price was lower many people don't pay bc the asking price is $80 and bc VS Code and are free So try raising your rates on your next project and that will pay for sublime text and other things you need to work more efficient. I'm also a fan of Rob at he has some great info too and if you start at the beginning of the podcasts you can follow him along from beach towel drop shipping, to a $XXM exit with Drip. Read everything from Patio11 it will help you level up and make more money. Leveling up is something I learned from Patio11, we are all leaving money on the table. If you're a developer and think $80 is too expensive, look at raising your rates. I think the price is fair considering most developers are billing out at $100/hr+/. The free/nag version covers students and those who can't or don't feel they can afford it. I did use it for free initially but after a while you're like this is a valuable time saving tool so it's easily worth the price. Yet at the same time the same organisations often tend to make a huge fuss about buying tools that cost a tiny fraction of that waste of time while helping with eliminating that waste.įirst off Sublime Text is a great tool and has saved me so many hours of time over the years. ![]() Many organisations have no qualms with wasting a huge amount of employee time on meetings or on engineers being less productive because they use inadequate or sub-par tools. This particular example is just one instance of a more general, widespread fallacy in the software industry: Because software can essentially be copied and reproduced for free people seem to think that the tools used for creating that software have to be available for free as well (many open source tools indeed coming for free doesn't exactly help in this case either). ![]() So, lowering the price doesn't make any sense at all. To them 60 USD less wouldn't make a difference. Absurdly enough this habit is particularly common with developers and companies making money by selling software. There are professionals though who for reasons I never quite seemed to understand aren't willing to pay for the tools they use. If you use Sublime Text instead of the countless quite usable - if perhaps not as good - text editors out there chances are you use it professionally.įor someone using such a tool professionally and earning good money while doing so $80 already is a ridiculously low price.
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